The process of making an
iPhone app is a long and involved practice, from conception to actualization.
It took the efforts off all the team members using their skills and knowledge
in order to get things done. During the process we found many obstacles and
problems we had to overcome, but with teamwork and dedication we were able to
modify our original plans and still come out with a fun and enjoyable
application for people to use.
The first part of the
production process was brain storming. We all had ideas on what would make a
good product that we could then market to a larger audience. Many of us had our
own demographic, college students, in mind. My original idea was to create an
application that allowed for people to stream the on campus online radio
station KSUN. The only problem with this idea was that it was too simple and
would not be very involved in order to make. Later I came to find out KSUN was
already working on something quite similar.
That leads into the next
problem that other people and their ideas faced, which was finding out that
their idea had already been made into an application. With the world full of
app developers, two people are bound to come up with something of the same
idea. We discovered that when we wanted to make a North Star Tahoe Skiing
application and realized that it was already out on the market. We had some
good ideas to augment the application like adding a friend locator feature but,
once again it did not make sense to pursue this idea.
We decided on doing an
application about all the things people should do once they turn 21. This sort
of idea is right up our ally because most of us have either turned 21 recently
or will soon. We decided to break up what the each person would be doing into
several different sections called “Choose Your Scene.” From there the user
would be given a number of tasks to complete by the end of the night. We wanted
to include functions inside of our app that would allow the user to take
pictures and video of the event, in order to document the night and have
memories of what happened. We also included several dozen drink recipes as well
in our Mixology section. We had a great idea and we summed up our entire
application in our design document. After we completed our design document,
came one of the most difficult parts of the whole process, finding a programmer
or engineer to build it for us.
As part of the Computer
Science department I went and investigated possibilities for people in the
department to help us. I discovered that there was a class in which the
students were learning how to build smart phone applications. I had a
discussion with the instructor of the class Ali Kooshesh and he agreed to allow our class to
pitch our app ideas. Unfortunately, only one of the groups actually got a
programmer out of that endeavor. It seemed from a codeing side some of our
projects were lacking in difficulty, which would not give them a good enough
grade.
The second idea I tried
was going to the Computer Science Club meeting and pitching our idea to them
there. Unfortunately even though I mentioned that there might be compensation
involved no one was interested.
We also, as a group,
tried a number of different things such as putting out a Craig’s list ad for a
programmer. As well as investigating a number of online app generators. We
finally settled on using the website Buzz Touch. This website allowed us to
create an approximation to what we wanted for our original application. The
website actually had just launched in April so we were some of the first to use
the service. For the most part, use of Buzz Touch was pretty simple and easy to
understand. As the days went by we were given more options on what we were able
to include in our application such as YouTube videos, links to websites, like
Black Mango Media, and graphics and other artistic design decisions. Through
the use of Buzz Touch we were able to create our application with no need for
programming experience. We were not able to include everything that we wanted,
but we got most of the content included.
We are now at the final
stage of development. Soon we will pitch the idea to the class and explain what
it does and what we wanted it to do. We will be presenting with the idea
keeping in mind that we want to pitch our application to a company with ties to
alcohol such as Blue Fin. From there we hope our application could be a useful
marketing tool to get new drinkers to buy their products.
All in all while there
were difficulties in creating this application. It was a lot of fun and yet
still hard work. A lot of thought and planning had to go on in our own little
four person group in order to get aspects of the application just right. I can
only hope that we can actually market our application and release it to the
public for consumption. If so, I will be able to say with full confidence that
I am an iPhone application developer.
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