This week, on May 3rd 2010, the beta version of Halo: Reach was
released to the general public. The Halo series is one of the most popular
first person shooter games in the video game market. It is formatted exclusively for the Xbox
platform due to the fact that the game’s developer, Bungie, is a subsidiary of
the Microsoft Corporation the creator of the Xbox platform. It was thanks to
the huge popularity of Halo that help establish the Xbox 360 as the most
successful platform of this generation of consoles. Since the release of Halo’s
original game “Halo: Combat Evolved” in November 2001, Bungie have released
several other games continuing the series into a full-fledged gamming
franchise. These games include Halo2, Halo3, Halo3: ODST, and Halo Wars. Halo:
Reach is the newest continuation to the franchise slated for release for Fall
2010.
The release of the beta
is an important step in the development process of this video game and shows
how invested Microsoft and Bungie are at making sure the player’s experience is
the best it can be. By showing off a version of the game before the actual
release, Bungie is getting a huge amount of data that will help them better
fine-tune the game, to make the final product streamlined and formfitting for
the Halo franchise. The release of the beta singles a new way development is
done in the gaming community. Because this is only a pre release, gamers can comment about the game and tell the
developers what they like and dislike about it. Developers can then take the
comments of the gamming community and use them in the final production process
of the game. This shows once again the increasing dialogue between producers
and consumers through the medium of new media. Due to the fact it takes a huge
amount of time and effort to make a video game such as Halo and that it is
exclusive for Xbox, Bungie wants to make sure that all glitches and problems will
be taken care of. This is done with the use of the beta.
As with any product Halo
is doing its best to diversify the content of the game in order to make the
experience new and fresh. They do this with the introduction of classes. The
four classes consist of Air bound, Guard, Stalker, and Scout. Each have their
own unique ability that gives the player a distinct tactical advantages.
Airbound, my personal
favorite, gives the player the ability to fly around with the use of a jet pack.
This not only gives you an advantage with altitude but also with speed. It is
important to also note that in Reach players now receive falling damage, unlike
the previous games. This means when descending players need to feather their
landing with the jet pack. This is a great move by the developers as it adds to
the degree of difficulty.
The next class Guard
equips the player with a full body shield that can be activated when their
health is at critical. The shield will only protect the user for a short while
and will blast any other players that are close by away. The only drawback to
this class is that when the shield is activated the player must remain
stationary. This class is good when guarding flags on capture the flag or in
order to survive grenade blasts.
Stalker allows the
player to be constantly cloaked and move through the map undetected. The catch
with this class is the more a player moves and the more they fire the more
visible they become to the enemy players. This is useful for stakeouts like
domination where your team has to capture a couple different locations and hold
them in order to win.
The last class is Scout.
This class is most reminiscent of Call of Duty because before this Halo
characters had only one speed for the most part. Now players have the ability
to run really fast across maps in a sprint type manner. This class is best for
people with swords and hammers because it allows the player to charge and come
into striking distance rather quickly, preventing other players from shooting
them down before they get too close.
The introduction of
these classes mirrors that of Call of Duty in which each player has certain
abilities. These Halo classes are not as complex and intricate as COD because
it would go against the Halo game play motto of simplicity. Unlike Call of
Duty, Halo players can now make customizable avatars to their own exact
specification. Players earn points by playing online and in the campaign. They can then spend points on new armor, helmets and
possibly more classes’ abilities, but that has not been confirmed. COD is the
same way in that players can gain weapon upgrades and new class abilities.
One last thing to note
about Reach is that health has once again been changed. This time players have
both life and health like way back in the original Halo. This also means the
reintroduction of health packs to the game which will cause players to modify
their game play in keeping the locations of these packs mind.
All in all the game play
for Halo: Reach Beta is extremely fun and enjoyable. The data that Bungie will gain over the 15 days
that it is released will allow them to make the best game possible. The
diversification of the player’s ability will make the game that much more
challenging and enjoyable. I would give the beta a 9 out of 10, which goes to
show how exited I am for the actual release.
Long live Spartan 117!!
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